Sylvia tucks
the last of her children into bed with a kiss. Though weary after
a long day, she finds herself excited by her next task.
It's
time to go to film school.
Sylvia
walks into the den and fires up her Mac, heading to the kitchen
for a bottle of water as it powers up. Within a minute or so, the
machine is cranked up, her DSL connection is live, and she is ready
to go online to join her class.
A single
mom of two kids, Sylvia has dreamed all her life about making films,
television projects, and, lately, interactive games and animation.
Now, she doesn't have to give up her dream of going to film school.
Film
school is coming to her.
Sylvia
clicks onto her school's Web site, and logs into her virtual classroom.
She is a few minutes early, so she joins a few of her classmates
who are chatting about their current project. They uniformly complain
about the tough assignment, but grudgingly admit it's a terrific
learning experience.
Right
on time, the instructor joins in via live video streaming and announces
that class is in session. He takes attendance and asks each student
to give a progress report on their projects.
The project
is especially challenging, requiring the students to complete their
first entire short film. They have been charged with writing, casting,
pre-producing, shooting, producing, and editing a 12 minute short
film.
They
are using their own equipment and resources, enlisting friends and
family as cast and crew. They shoot in local locations and manage
the process themselves.
This
week, they are assigned to present their first "rough cut."
As each student describes their project, they also upload a clip
to the course server. Along with their presentation, the instructor
streams their clips through the virtual classroom so the rest of
the class can see the work and critique it.
Sylvia
is delighted that her work is well received by her classmates. She
is the second oldest person in the 12-member class, and was not
sure she could compete with her young hyper-creative classmates.
As the
session ends, the instructor encourages each member of the class
to maintain a good pace with their work. The course is coming to
a close, and he does not want any late projects.
The class
meeting complete, Sylvia prepares to log out of the virtual classroom,
but sneaks another look at the archive of Jamie's rough cut. That
girl has massive talent, integrating camera angles, editing cuts,
and special effects that Sylvia hasn't even learned yet.
With
a tired smile and a shrug, Sylvia turns off the Mac and sits still
for a minute, dreaming about her new career in the digital media
future.
Film
School Goes Virtual
As a nontraditional student, Sylvia is joining literally millions
of learners as they discover online education. Colleges and universities
with active distance learning programs are delivering their programs
to students from all over the world.
The difference
for Sylvia is that she is going to film school online. Long a bastion
for MBA students and high-tech training, the online environment
is fast becoming attractive for creative pursuits like film study.
The combination
of technological and creative forces changing the way Hollywood
operates is also changing the nature of film study. Fast, powerful
computers, incredibly robust editing software, high bandwidth Internet
connections-not to mention big doses of creative brainpower-are
driving down the cost of filmmaking and unleashing a massive creative
revolution.
Increasingly,
top Hollywood filmmakers are using technology to liberate the filmmaking
process. Rather than shooting their films within the political and
bureaucratic confines of the Hollywood studio system, they are gathering
their casts and crews and heading off on location.
There,
they shoot their films, often from a relatively skeletal script,
in very short times and at very low costs. Finished shooting, they
take their films home-often, literally home-to edit on very powerful
workstations-usually Apple Macs with hot editing and special effects
software.
The model
is shoot, edit, and burn. Filmmakers shoot the story on digital
media, edit the work themselves, then burn the result to DVD. It
's a fast, efficient, smart way to create entertainment and information
products.
Only
when their films are finished do they send them to Hollywood, where
the hype is added and the film is put into distribution. The filmmakers
maintain almost total creative control, save huge amounts of money,
and fully apply their considerable talents. (For a great example
of this concept, see Robert Rodriguez' "Rebel Without A Crew."
Rodriguez is the master of this "guerilla" filmmaking
approach).
One important
thing for film students to understand is that this "New Hollywood"
system is only just beginning. With the rise of high-bandwidth Internet
connections, consumers will increasingly have the option to use
the Internet to find and enjoy entertainment products. This is going
to merely magnify an already voracious appetite for entertainment
and media products worldwide.
The other
important thing for film school students to understand is that this
technology - and the processes that make it so powerful - is available
to them! Digital filmmaking tools are amazingly inexpensive, so
a determined, creative film school student with a digital camera,
computer, and some software can become a film storyteller almost
instantly.
Therefore
film schools, like the film studios, no longer have a monopoly on
their craft. This "democratization" of filmmaking means
that it is no longer necessary to pay outrageous tuition fees, suffer
on interminable waiting lists, or even travel great distances to
"go to" film school.
Now,
just like Sylvia, you don't have to go to film school at all. Film
school can come to you.
Today,
the Internet makes it possible for great instructors anywhere on
the planet to teach willing students anywhere on the planet. The
best virtual classroom systems now use live video, audio, chat,
and application sharing to bring the classroom experience right
to the computer screen.
The
Future of Film School
The shape of film schools in the future - and the nature of the
film school experience - will be determined by changes in the film
and entertainment business. To understand how film school will change,
it is important to understand the trends influencing the film industry.
Most
important to a prospective film school student, it is important
to find a film school that understands and is responding to these
trends.
Technology
at Home
Just as the technology used to enjoy entertainment media (DVD players,
PC/Macs, game stations) is becoming less expensive, so is the technology
used to create them. For a relatively low cost, film students can
now set up a "virtual film studio" in their dens or bedrooms.
Learning
to use these mobile, inexpensive, and powerful tools is crucial.
Although it is exactly true that very expensive high-end cameras,
editing stations, and production facilities give a film the finest
"polished" look and feel, they are not necessary to produce
an acceptable entertainment product.
Further,
in the digital age, the concepts and practices that define the "high
end" of filmmaking are also embedded in the less expensive
tools. By learning to operate less expensive digital cameras and
production software, students get a lower cost introduction to the
ideas behind the more expensive machinery.
Distance
learning
Online learning is here to stay, but it is not necessarily for everyone.
Some students still prefer to study in physical classrooms, interacting
with their peers and instructors fact-to-face. For them, going away
to film school is still a great idea.
However,
for many students, time and money do not permit the luxury of a
full-time (or even part-time) film school experience. For them,
distance learning is a great option.
Entertainment
explosion
Movies, television, Web, PC and station games. The choices for entertainment
experiences today are breathtaking. And they're growing by leaps
and bounds.
We are
far removed from the days when "going to the movies" was
the primary source of entertainment. Consumers now choose among
a huge variety of entertaining activities that compete for their
time, attention and money.
All of
these activities are going digital. And one theme ties all of them
together: a story. Every type of entertainment media is based on
either storytelling or creating an experience in which the user
invents the story (i.e., interactive gaming).
The best
film schools in the future will not limit themselves to "film."
They will realize that their mission is to help creative people
use tools to tell a story (or create an experience). They will encourage
students to use digital media to tell great stories and they will
teach students how to integrate media resources.
Changes
in the Distribution System
One of the most profound changes impacting the film and entertainment
industries is the use of the Internet to distribute product. Although
we are still in the "frontier days" of this movement,
the practice of downloading digital media products is here to stay.
Currently,
the fight over file swapping involves copyright and, allegedly,
the media industry's interest in protecting its artists' integrity.
The battle, so far primarily focused on downloaded music, will inevitably
spread to film and other visual media as well.
In the
future, the question will not be whether films, games, shows, and
other forms of media can be downloaded, but how. Companies like
KaZaa are currently developing systems to work out rights and revenue
issues in order to properly protect content creators.
Once
those systems are in place, serious creative filmmakers, game developers,
and media professionals will be able to offer their products on
the Internet with ease and integrity. That is going to open up an
entire, massive file-sharing network to new content.
Therefore,
not only will filmmakers be able to put a virtual studio on their
desktops, they will have access to virtual distribution networks
as well. They will be able to make a great digital product, hone
it to a high standard, and upload it for sale, with the majority
of the revenues coming to them.
All of
this implies that the filmmaker of the future will need to move
beyond the esoteric functions of "making a movie." They
will need to be competent in the entire process of creating digital
media products.
The film
school of the future will help its students expand beyond screenwriting,
directing, production, and editing. It will help its students develop
the "product orientation" that will enable them to become
participants in the new media digital revolution.
How
To Join The Revolution
Today's entertainment experience is all about participation. Today's
film school experience should be the same. And the best way to participate
is to jump in and get busy. So make sure your film school curriculum
has plenty of hands-on projects and opportunities to create your
own content.
Your
film school should be designed to get you into the game as soon
and as much as possible. Part of getting into the game is getting
into the equipment.
You should
have your own equipment, even if your school offers a lab. You'll
need a great computer (Mac is still the standard. Sorry Mr. Gates.),
a digital camcorder (the more professional the better; the Canons
do a great job), and some editing software (Final Cut Pro if you
can get it; one of the less expensive options if you cannot).
But most
of getting into the game is just, well, getting into the game. Your
film school should encourage you to create, experiment, and invent.
Beware any school or instructor that already "knows" everything
there is to know about filmmaking.
Remember,
we are living in an age of invention. Most of the great ideas about
filmmaking in the digital age haven't even been invented yet. They
are waiting for you to invent them.
Your
film school instructors should be experts, sure. But even more,
they should be coaches, mentors who give you the basics, then let
you use your own incredible creativity to invent the future of filmmaking.
Like
Sylvia, you might need the flexibility and convenience of a distance
learning program. Or you might prefer to meet your classmates and
instructors in a building somewhere. Either way, you can join the
digital media revolution right now.
Thinking
about going to film school? Do it. It's one of the greatest opportunities
of our time.
Just
be sure to find a school that knows a little about "The Future
of Film School."
About
the Author
Todd
Wieland, an Internet and Education entrepreneur, is the founder
and director of the Ames Media Institute (AMI), based in Naples,
FL. AMI facilitates film and media studies via distance learning,
using a distributed, independent learning model.
Mr. Wieland
has 15 years experience in higher education, including staff, faculty
and administrative positions involving both traditional and distance
learning degree programs. His specialties include curriculum design
and development, strategic development for nontraditional degree
programs, and distance learning and training.
Mr. Wieland's
academic credentials include Associate and Baccalaureate degrees
from Northwood University and a Master of Business Administration
from the American Graduate School of International Management (Thunderbird).
He has also taken doctoral course work in the areas of Higher Education
(Research focus: Teaching and Learning in the University of the
Future) and Information Science (Research focus: Organizational
Information Behavior).
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